:orphan:
:blogpost: true
:date: February 24, 2012
:category: Blog Post, Computing Culture
:tags: Nintendo Wii, Platform Studies, MIT Press
:nocomments:

Codename Revolution: The Nintendo Wii Platform
================================================

Long before most of my posts here on empirical software engineering and pre-trained models, I co-authored **Codename Revolution: The Nintendo Wii Platform** with **Steven E. Jones** (then at Loyola University Chicago), published by **MIT Press** as part of its **Platform Studies** series.

What the Book Is About
----------------------

The Nintendo Wii — codenamed "Revolution" during development — brought back a simpler, more social style of play when it launched in 2006.
Rather than chasing fully immersive, forty-hour games, the Wii pulled players back toward family fun in the living room, using a wireless, motion-sensitive controller (the "Wiimote") that shifted play from what's on the screen to what players' bodies are doing in physical space.
This book treats the Wii not just as a piece of hardware but as a *platform*: hardware and software designed together to get people playing in the same room.

What's Inside
-------------

Each chapter takes on a different component of the Wii as a platform:

* The console itself — designed to be low-powered and nimble rather than a raw horsepower race
* The Wii Remote and its motion-sensitive interface
* Wii Fit Plus and the Wii Balance Board
* The Wii Channels interface and Nintendo's distribution system
* The Wii as a social platform — multiplayer, and social interaction in shared physical space more broadly

Why It Matters
---------------

The Wii's motion-based interface was influential well beyond Nintendo — it's a direct ancestor of Sony's Move and Microsoft's Kinect.
The book connects those design choices to the economic and technological conditions that make (or block) real innovation in computing platforms, which is really the same question I keep returning to in my later, more technical work: what makes a platform — a game console, a model registry, an HPC system — actually usable by the people it's meant for.

Citation
~~~~~~~~

Link: https://direct.mit.edu/books/book/4422/Codename-RevolutionThe-Nintendo-Wii-Platform

Jones, Steven E., and George K. Thiruvathukal. *Codename Revolution: The Nintendo Wii Platform*. MIT Press, 2012.

.. code-block:: bibtex

   @book{jones_codename_2012,
     author    = {Jones, Steven E. and Thiruvathukal, George K.},
     title     = {Codename Revolution: The Nintendo Wii Platform},
     series    = {Platform Studies},
     publisher = {MIT Press},
     year      = {2012},
     isbn      = {9780262016803}
   }
